With Aladdin storyboards, the first character sketches of Shrek, and even a Shaun the Sheep zoetrope, the first section of Storyworld promises a unique yet blatantly artistic showcase of the story-making process. “Normally, the audience only sees the end product: the game, the movie or the comic book,” explains Poll. “By breaking the creative process in pieces,” the museum will provide insight into the scope of the creative process. The hope is to boost understanding and appreciation of this type of artwork.
Through a variety of hands-on experiences, the second portion of Storyworld is designed to engage and transform visitors into storytellers—if only for the day. From choosing a story location to constructing your own game, the aim behind these particular features, according to Poll, “is to reach several generations and engage and educate the younger visitors.” Ultimately, Storyworld would like this aspect of the exhibition to provide young visitors with the tools and inspiration to enhance their 21st-century skills in a playful way.