Museum  August 26, 2024  Caterina Bellinetti

Game On: The Nostalgic Art of Video Games

Photo (c) National Museums Scotland

Game On at the National Museum of Scotland.

The light in the room glows yellow. Sounds are muffled, except for the familiar four-note bass line. Pixelated aliens rain down from the top of the screen. I shoot, but am quickly defeated by Space Invaders. I am not in an amusement arcade, nor in a pub. I am in a museum surrounded by people whose ages range from 5 to 80 years old. The excitement belongs to children and teenagers; the nostalgia to those over 30. 

Game On is the largest interactive video game exhibition currently on show at the National Museum of Scotland in Edinburgh. Curated by Barbican Immersive, the exhibition presents some of the most iconic games of the past 50 years. 

From Mario to Sonic the Hedgehog, from online collaborative adventures like Minecraft to immersive VR experiences, this exhibition reveals that video games are not simply entertainment, but a cultural phenomenon.

Photo by Caterina Bellinetti

Space Invaders in Game On at the National Museum of Scotland

Game On begins with the first arcade games Spacewar!Computer Space, Pong, and Space InvadersPong was developed by Allan Alcorn (Atari’s first employee) and was a two-player simulation of ping pong. 

To test the prototype, a Pong cabinet was installed at a tavern in Sunnyvale, California. After just two days, the game broke, because the cash box had overflowed and jammed the machine. In 1974, Pong was the first video game to have a home version that reached millions of people in North America, Japan, and Europe. 

Home gaming quickly became popular and Nintendo— a Japanese company founded in 1889 that initially produced gaming cards— took over the market as the leader for gaming consoles. In 1980, Nintendo created the first handheld game system, the Game & Watch. Nine years later, the Game Boy was released and with it a series of games that are now iconic: TetrisMario and its spins-off, The Legend of Zelda, and Pokémon

Photo (c) National Museums Scotland

Handheld games in Game On at the National Museum of Scotland

Walking around the exhibition, it is clear no game is left unplayed. Most of them are set up side by side, arcade style, with a transparent window that allows for the console to be seen. Sound is unfortunately not available for every game, but visitors are not put off. 

In the 1990s section, a couple in their 40s plays Sonic the Hedgehog on an old Sega console. He hums the background music by heart; she provides the action sounds. Looking back at older games, some of the visuals now look very antiquated. Despite this, the magic is not lost. Sound, however, is a more crucial component of any gaming experience. 

Why is sound so essential? Giacomo Frega, audio designer at Klei Entertainment, explains that sound in video games serves two main purposes: the first is to create “a sense of implied reality that helps the player to be transported into the fictitious world of the game.” The second purpose is informative. 

Photo (c) National Museums Scotland

Game On at the National Museum of Scotland

Frega notes that sound is there to “provide feedback to the player about their actions and the actions of other players or other virtual entities in the game. Without a good use of auditory feedback, some games would be more difficult to play and master, others even outright boring.” Sound is, therefore, what makes the experience complete. 

Game on ends with an immersive experience available through Oculus Quest, Meta’s VR headset. Through a wearable headset and two hand controllers, players enter a 3D world where visuals and audio envelop them. Even in this scenario, audio is at the core of the experience.

© Andy Catlin

Game On at the National Museum of Scotland

"Spatial audio is crucial for VR because it complements the immersive visuals by providing directional sound cues that match the virtual environment,” clarifies Varun Nair, former head of AR/VR audio software at Meta. “It enhances the user's sense of presence and makes the experience feel more realistic and believable."

Ultimately, the secret behind a game’s success lies in multiple factors, not just one. Some have strong, well-executed game ideas, but don’t focus much on presentation. Others, such as the recently rediscovered The Last of Us, rely on a compelling storyline, but are not particularly innovative in terms of gameplay. What makes a good game a great game is a matter of preference mixed with well-executed technicalities. 

Photo (c) National Museums Scotland

Puck Man and Pac Man in Game On at the National Museum of Scotland

Over the years, the contribution of Scottish game makers to the industry has been exceptional— LemmingsGrand Theft Auto, and Viewfinder, to name a few. It feels therefore appropriate to walk the streets of Edinburgh, reach the National Museum of Scotland in Chambers Street, and lose ourselves in all these digital adventures. 

Game On is on show at the National Museum of Scotland until November 3rd, 2024. Relaxed evening visits are also available for those with sensory or additional support needs. 

About the Author

Caterina Bellinetti

Dr. Caterina Bellinetti is an art historian specialised in photography and Chinese visual propaganda and culture.

Subscribe to our free e-letter!

Webform
Art and Object Marketplace - A Curated Art Marketplace